... actual landform 现在地形 aeolian landform 风成地形; 风蚀地形 ancient landform 古地貌; 古地形; 古老地形 ...
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现在有了基本地形类型,您可以想象得到接下来需要做什么:为每一行创建一个地图图像块数组。
Now that we have basic terrain types, you can imagine what comes next: we create an array of map tiles for each row.
我们可以设置复杂规则来控制如何生成地形,但是现在,从简单的内容开始:向数组中添加四个最相邻的图像块的地形类型,然后再随机获取。
We can set up complex rules to govern how terrain is generated, but for now, start with something simple: Add the terrain types of the four closest tiles to the array before picking them randomly.
在崎岖多石的地形下面,埋藏着岩石和化石,这有趣地说明远古时代的大陆板块碰撞,形成了现在的地貌、气候和植被。
The rocks and fossils buried in this rugged landscape tell an intriguing story of an ancient collision that shaped the modern topography, climate, and plant life.
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