其主要内容包括游戏的沉浸度(Immersibility)、愉悦度(Joviality)、操作性(Playablility)和重复可玩性(Replayability)等方面。此外,还应包括可用性和艺术性等参考标准。
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在个人电脑上,这个游戏具备了一切—虚构的故事和人物、充满挑战的可玩性以及高质量的画面。
On PC, the game had it all – imaginative story line and characters, challenging gameplay, superb graphics.
这款游戏的可玩性和壮观的场景使得阿卡姆疯人院脱颖而出。
The game play and spectacular environments in the final game pushed Arkham Asylum to be a standout success game for the year.
你认为就游玩性而言,对于塞尔达来说是视觉还是风格更为重要?
Where do you think it fits with the Zelda library in terms of gameplay, visuals and style?
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