玩家可以建立各种各样的角色,选择完全不同的答案,经历一个完全不同的个性故事- - -同样可以经历那些大型史诗故事的不同变化。
Players can make multiple characters, choose entirely different answers, and see a completely different personal story - experiencing a different perspective on the epic story as well.
NPC(非玩家控制)应该有可接受的智能化程度,性格真实得带有瑕疵,还有与玩家或者其他角色建立起的可信任关系。
NPCs should have understandable motivations, real character flaws, and believable relationships with the player and with each other.
为了帮助玩家避免那样的状况,我们将设法鼓励玩家首先在战网上建立角色并且一直玩战网。
To help avoid that type of situation we're going to try to find ways to encourage Battle. net character creation first and foremost.
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