偶然发现在移动小地图找到入口后客按M键让玩家位置回到小地图的中央。
found that minimap recenters with M by accident after scrolling it around to find an exit of one explored level.
在游戏中,3D音频应该用实时处理的方法来创建,因为我们没有办法预期声音对象的硬广在某个位置,来匹配玩家位置和头部移动。
In games, 3D audio should be created with real-time processing since we can't anticipate where sound objects will be located corresponding to the player's location and head movements.
目前还缺少胜利条件检查,玩家可以覆盖位置,而且没有轮流检查。
There is no victory condition check, players can overwrite positions, and there is no turn check.
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