本文将物体中轴线的几何特性和元球造型技术结合起来,提出了一种根据物体的二维轮廓线或者三维采样点进行快速三维物体造型的技术。
Firstly, this paper points out the conception error and the difficulty of current ways of outlining the polygon medial axis by analysis and comparison.
或许最常规、最简便的做法就是在图像物体间使用“三角”造型:3个物体,一边一个,另外一个置于中心。
Perhaps the most common and easiest way to do this is to use a 'triangle' shape between objects in an image with three objects in a frame positioned with one to each side and one more central.
在DVD假设你已经知道的基本知识搅拌机,物体变换,简单的造型,增加材料,或与文件。
The DVD assumes you already know the basics of Blender, like object transform, simple modeling, adding materials, or working with files.
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