语用预设决定着信息焦点的选择,决定着信息焦点在语句中的位置。
To some extent, pragmatic presupposition has an influence on the choice and placement of information focus.
玩家角色应该尽可能成为焦点,而且可以通过被提供的选择与决定来对这个虚拟世界造成有意义的冲击。
Player characters should be the focus as much as possible, and be offered choices and decisions that meaningfully impact the world around them.
相反地,我们需要将焦点关注在他们可能选择的不同的模型划分策略上。
Instead, we need to focus on the various model partitioning strategies that they might choose.
It's about what we choose to perceive, what we choose to focus on.
重要的是我们选择领悟什么,精力集中的焦点是什么。
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