焰火模拟 Fire Simulation ; fireworks simulation
Second, based on the above particle system API, its application in fire simulation is investigated. A new fire simulation algorithm is proposed.
第二、基于上述粒子系统API,探讨了它在火焰模拟中的应用,仿真实现了一种新的火焰模拟生成算法。
参考来源 - 粒子系统的API设计及其在模糊对象模拟中的应用This paper present a survery on the methods of flame simulation,with a detail introduction of basic theory. It summarized the particle system and the textture based method.
通过基础理论的介绍,简单地谈了火焰模拟的几种方法,并着重介绍了基于粒子系统和纹理技术的火焰模拟方法。
参考来源 - 火焰模拟方法浅谈—《电脑知识与技术》—2010年第11期—龙源期刊网Moreover, the simulation of fire is of a great challenge because the variability of the shape of fire in time and space.
就火焰模拟而言,因其形状与性质在时间上和空间上的多变性,而更具有挑战性。
参考来源 - 基于粒子系统的实时火焰模拟技术研究与实现·2,447,543篇论文数据,部分数据来源于NoteExpress
火焰模拟一直是计算机图形学中最具挑战性的问题。
Generating a convincing fire is one of the most challenging and difficult problems in computer graphics.
最后提供了篝火、烛火、火箭尾焰以及战场火焰模拟的效果图。
Lastly, images of several fire models, such as campfire, candle fire, missile trail fire and battlefield flame, are prov...
基于粒子系统提出了一种三维火焰模拟算法,并利用GPU加以实现。
This paper, presents a simulation method of three-dimension flame based on particle system, and is realized by GPU.
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