游戏服务器可以检查授权并控制对媒体的访问。
The game server can check authorization and control access to the media.
另外,当需要扩大游戏容量时,在每一层中都可以增加服务器。
In addition, when game capacity needs to be expanded, servers are added to each layer.
通常使用套接字连接游戏服务器,常常使用UDP。
Socket connections to the game servers are common, often using UDP.
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