发售两年后,《光环2》是Xbox Live网络上最流行的游戏,创下了超过7.1亿小时的游戏记录。
For two years after its release, Halo 2 was the most popular Xbox Live game on the market, with more than 710 million hours of play recorded.
当实验者记录下游戏玩家从列表中阅读“攻击性”或“非攻击性”词汇所花的时间时,我们能确定他们实际上在测量什么吗?
And when experimenters record the time it takes game players to read "aggressive" or "non-aggressive" words from a list, can we be sure what they are actually measuring?
大明,我给你记录一个数学游戏,你收到了吗?
We'll discuss this in a second, but why don't we actually record what the game is, that we're playing first.
一会再开始分析,我们先记录一下这个游戏的内容
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