那么,我们该如何实现这些以便当游戏编制完毕后,代码易懂、易维护,最起码地,不会一团糟呢?
Now how do we do this so that, when the game is ready, the code is comprehensible, easily maintained, and, in general, not a mess?
这就被称为软件包管理,它是一个每个人都必须参与以维护安全的系统的动态游戏。
It's called package management, and it's a dynamic game everyone has to play to maintain a secure system.
在下一篇文章中,我将为解决社区问题提供一些思路,并研究游戏升级和帐号维护机制所需的功能。
In the next and final article, I'll share some thoughts on addressing community issues and examine the functions necessary to game upgrading and account maintenance mechanisms.
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