监测生活游戏统计 Monitor live game statistics
获知游戏统计情况 Gaming statistics
察看游戏中自己的统计 status
获提名游戏平台统计 Nominee Breakdown by Platform
游戏系统设计师 Game System Designer
获提名游戏发行商统计 Publisher Breakdown
一些信息放在数据库中,用来维持游戏的持久性;其他数据放在包含他的配置文件的目录或游戏统计信息数据库中。
Some information is captured in the database that maintains game persistence; other data is added into the directory that contains his profile or the game statistics database.
所有的统计都来源于游戏。
需要提供某种比赛安排功能(比赛安排功能要使用关于游戏内比赛的统计数据。)
The need to provide some level of matchmaking (the matchmaking capability USES statistics gathered about in-game play.)
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