这就被称为软件包管理,它是一个每个人都必须参与以维护安全的系统的动态游戏。
It's called package management, and it's a dynamic game everyone has to play to maintain a secure system.
这样做可以允许游戏开发者将内容管理和发布问题推给中间件基础架构,而不用构建他们自己的系统。
This then allows the game developer to offload the content management and distribution problem to the middleware infrastructure, rather than building their own system.
通过使用BIG,可以在游戏内对管理游戏帐号的业务系统进行Web服务调用。
By using BIG, you can make Web services calls from inside the game to the business system that manages the gamer's accounts.
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