尽管触觉力回馈系统(触感技术)已经遍地都是。 但从五十年代以来,它们从没享受过在游戏或者是娱乐产业上主流意义的成功。
Although tactile feedback systems (Haptic technology) have been around since the 1950’s they have never enjoyed mainstream success in the gaming or entertainment industry.
虽然在技术方面两种游戏机各有千秋,但他们的共同点是其主机技术甚至超过了传统意义上的娱乐平台。
Although in technical terms two game each has his strong point, but they have in common is their host technology even more than the traditional entertainment platform.
娱乐技术中心的游戏开发工作事业需要迅速的开发和高可靠性,较低的开发式间和开发费用。
The rapid development and high reliability needed by the Entertainment Technology Center are also highly advantageous in a game-development studio, since they lower development time and costs.
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