这个游戏衍生下去还可以加入第三方,增加游戏决策者的交流部分。
游戏与决策支持系统(DSS)和在线事务处理(OLTP)系统完全不一样。
Games are not like decision support system (DSS) or Online Transaction Processing (OLTP) systems at all.
这里的要点是,延迟会受到游戏引擎和客户机通信系统方面的设计决策的影响。
The point of all this is that latency is impacted by design decisions that lay at the heart of the game engine and the client communication system.
Not that everyone gambles but there will be -you go to any human society and ask about it and there will be some game of chance that they play at the -that influences their thinking.
这不是说所有人都会去赌博,当你随便去做个社会调查,在当地都会有类似赌博的游戏,这会影响人们决策
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