难道游戏不是一系列经过精确计算的事件和挑战,意图将你,玩家,转化为一名虚拟战士么?
What is a game, if not an exactly calculated sequence of events and challenges, meant to transform you, the player, into a virtual soldier?
如果游戏不是一个主流活动的话,它同更广意义上的经济周期的联系就不会那么密切。
When it was less of a ma in stream activity it was not so connected to the wider economic cycle.
当然游戏不是个例——如果能加快响应速度,甚或实现离线使用,那么很多商业应用也会受益。
Games aren't alone in this, though — there's more than a few business applications that could benefit from faster response times or even some kind of offline-execution strategy.
First of all, happiness is a positive sum game-- it's not a zero sum game.
首先,快乐是正和游戏-,不是零和游戏。
because they, not necessarily all video games, but some help with hand-eye coordination development
因为,有些电子游戏有助于手和眼的协调性,但不是所有电子游戏都会。
Neither it is a negative sum game-- it's not that my happiness takes away from other people's happiness which will be a negative sum game: if I have more, you'll necessarily have less.
也不是负和游戏-,我的快乐不是从别人那里夺来,那将是负和游戏:,我有更多,你一定更少。
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