最后,您将学习如何使用混合形状纠正处理领域是很难得到正确的关节,并发现如何测试你的装备,然后才开始动画过程。
Finally, you'll learn to use corrective blend-shapes to handle areas that are harder to get right with joints, and discover how to test your rig before it begins the animation process.
在前一步选择的形状上应用下面的混合选项。
Apply the following Blending Options to the shape you selected in the previous step.
现在你要为你选择的形状设置混合选项。
You will now have to set the Blending Options for the shape you selected.
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