论文主要对基于海浪谱的海浪建模技术和绘制技术进行了一些改进。
Modeling ocean waves based on spectrum technology, which uses the observation and research results of oceanography, represents real ocean waves datum.
虚拟海洋场景中,海浪建模是一个非常重要的方面,通常的虚拟场景要求海浪渲染速度快,而且要具有相当的准确性。
The wave modeling is a very important field of virtual ocean scene, usually, people need fast render speed, meanwhile, the scene should be as really as possible.
其次,利用递推最小二乘法对随机海浪扰动力和扰动力矩进行建模。
Secondly, the least square method by recursion is carried on modeling for the disturbing force and moment of random sea.
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