RI几乎在所有三维模型方面都有支持,但是在毛发系统方面有一些缺陷。
Ri supports to most of the 3d modeling formats. But the Fur rendering system is not so good as others.
一些毛发和皮肤上的软毛和眉毛我使用非常缓慢的毛发系统来调节厚度长度。
The hairs and the facial fur like the eyebrows and etc. were made using the incredible slow hair and fur using a several maps to modify the hairs placement, length, thickness.
如果毛发系统属性和毛囊层级的属性一起更改时,那么将会受到二者属性的影响。
There are also follicle level attributes that will override the hair system attributes; the visible result will be affected by both the follicle and hair system attributes.
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