这视墓地距死亡地点多远而定。
足够接近尸体所在的地方后,玩家会收到复活选项,可离死亡地点有较少但安全的一段距离,以躲开附近的怪物。
After getting close enough to where the corpse is, the player will receive the option to be resurrected a small-but-safe distance from where he or she originally fell (to avoid any nearby monsters).
要想长得高大,一棵树需要具备三个条件:合适的育苗地点、良好的生长条件和大量低成虫死亡率的时间。
To achieve giant stature, a tree needs three things: the right place to establish its seedling, good growing conditions and lots of time with low adult mortality.
There are times and places for thinking about the facts of death.
你有时间和地点来考虑死亡的事实。
If ever there was a time and place for thinking about the facts of death and how it should influence our life, it's right now, in a class on death.
如果有时间和地点去考虑,那些死亡的事实和它如何影响我们的生活,那就是现在,在有关死亡的课上。
Well, if that's right, then should we say that the pervasiveness of death, ubiquitousness of death-- the thing that I was earlier suggesting was oppressive-- wouldn't it really be nice to have a death-free time or a death-free location or death-free activities?
如果是这样的话,那我们是不是应该说死亡的普遍性,死亡的无处不在性-,这些我之前所说的特征是不对的-,如果有死亡免疫时间或者死亡免疫地点,或者死亡免疫活动岂不是很好吗?
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