雷达视频图像的压缩、传输、显示更新速度大幅度提高,可以在工程中采用。
The speed of compression, transmission and display update has been greatly improved. It can be applied in project.
游戏状态每秒更新 25 次,因此如果你不在渲染的时候使用插值,帧数也只能以这个速度显示。
The gamestate gets updated 25 times per second, so if you don’t use interpolation in your rendering, frames will also be displayed at this speed.
图3显示了服务器启动速度的提高;图4显示了更新后的内存利用情况。
Refer to Figure 3 to see how much faster the server will start and to Figure 4 to see the updated memory utilization.
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