...ction to Vertex Shaders)第十八章 像素着色器入门 (Introduction to Pixel Shaders)第十九章 效果架构 (The Effects Framework)
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这有助于将 DDL 更改的效果局限到那些使用那个已更改的架构的部分的应用程序。
This can help isolate the effects of DDL changes to only those applications that use parts of that changed schema.
这些限制因素指示了服务架构需要达到什么样的效果,以及怎样评价成功的程度。
These constraints indicate what the service architecture is intended to accomplish and how to measure success.
对于网络查看器、体积成像器、物理效果和其他高级图像架构的相应支持
Planned support for Network viewers, volumetric renderers, physics effects and other high-level graphics constructs
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