玩家角色的故事设计是基于一个人的乐趣,不过人多一样OK,就好似事件系列,可以允许一群人参与。
A character's story is designed to be fun for a solo player, but can also scale up, much like events, to allow for a group to participate.
这个故事是《原谅设计:理解失败》中的一个片段。这本书既是给工程学献上的情书,也是对其工程故障的赞歌。
The story is one of scores in To Forgive Design: Understanding Failure, a book that is at once a love letter to engineering and a paean to its breakdowns.
几百年前,许多人还不识字,人们通常设计绘画来说明故事。
Hundreds of years ago—when many people couldn't read—paintings were often designed to illustrate stories.
I'm going to rather gruesomely not realign science-fictioning story, I'm going to torture one of the two in products.
我不打算给你们设计,什么科幻故事了,我打算去折磨案例中的某个人。
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