这就是将故事串联的主线。
游戏的过场动画能很好地串联起整个故事,但就算跳过动画你也不会错过什么重要剧情。
There is a good use of cut scenes which form the story, but you won't miss much from skipping them.
故事情节串联板通过对动画镜头时间长度,角色镜头内动作,镜头数量及如何切换等元素的指示来控制着动画的步伐。
Storyboards dictate the pace of the animation by determining how long each shot is, what the character does in that shot, how many cuts there are in a scene, and so forth.
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