起初,这些公司预计每座城市会有10 ~ 25%的居民签约收费无线服务,因而同意负担所有费用。
These companies initially agreed to bear all expenses, expecting to sign up 10-25% of each city's population for a fee-based wireless service.
这种方法在个人计算机和控制台游戏市场中的流行度正在减退,但在无线游戏方面还是一种典型的收入方法,通常隐含在玩游戏时的通话时间收费中。
This has faded in popularity in PC and console markets but is still a typical means of revenue in wireless gaming, usually implicitly through use of call time to play the game.
无线眼镜是要收费,并且有线版生产更便宜。
But the wireless glasses need to be charged and the wired version can be produced more cheaply.
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