控制结构节点在可视代码片段逻辑中产生分支或循环。
A control structure node causes branching or looping within your visual snippet logic.
一种通用的子集合选择方法一分支定界法被应用于控制结构选择问题。
A general subset selection method, the branch and bound technique, is applied to a control structure selection problem.
在使用多分支控制结构编程时,也容易出现逻辑问题。
When using multi-branch control architecture, such mistakes also easily occur.
There are so many other constructs like loops and conditions and such, so what I thought we do in conclusion today is look at this program.
这里有很多其他结构类型如循环控制,条件分支等等,所以我觉得应该,以这个程序作为结束。
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