立方图每个面的宽度和高度,以像素为单位。纹理将在内部缩放,以适应这个尺寸,不需要手动缩放资源。
Width and Height in pixels across each individual Cubemap face. Textures will be internally scaled to fit this size, there is no need to manually scale the assets.
在缩放和手动聚焦镜头的立场是将恢复记忆,并在此位置。
The lens position of zooming and manual focusing is memorized and will resume at this position.
视场等级可以手动选择也可以自动切换,还可以在缩放时临时性地关闭等级变化。
View levels can be selected either "manually" or "automatically", and you can also temporarily switch off view level changes when zooming in or out.
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