米格尔:那么现代战斗类的游戏是如何受到士兵的影响的呢?
Miguel: so how are modern conflict games received by soldiers?
它意味着我们要认识到瑞恩和许多美国人并不是为了地图上的一个地点或者某一类人而战斗和牺牲的。
It means we should understand that what Ryan and so many Americans fought and died for is not a place on a map or a certain kind of people.
例如如果战斗需要团队频繁的移动避开随机刷新的危险区域,这就属于A类挑战。
For example, if the fight requires the group to frequently move out of hazard zones that are spawning randomly, this would be a Type a challenge.
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