在所有的工作阶段,这是一个密集参与的过程,并将服务于影响中心的使用者作为我们设计理念的基础。
An intensive participation processes, at all work stages, with the users of the Impact Hub served as the basis for our design concept.
哈格尔说,现在是重新设计工作方式的时候了,因为我们仍然依赖于非常20世纪的工作理念。
It's time to reinvent the formula for how work is conducted, since we are still relying on a very 20th century notion of work, Hagel says.
早年暴雪曾为家用游戏机开发游戏。这并不是传统,这是设计理念所决定的,我们只想做对玩家来说最好的产品。
In the early years Blizzard made console games. It's not the heritage, it's the design decisions and what we think is best for our players.
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