这又回到怒气的作用方式上了,伤害产生怒气,所以你需要为战士寻找一个平衡点。
This really just gets back to the way rage works, which is that damage leads to rage so you have to pick a point at which you balance warriors.
在战斗中,每次攻击都能让战士获得一次攻击的怒气。
During combat each attack made by the warrior gives a strike of adrenaline.
改进意见中其中一条是使战士的怒气主要从制造的伤害中获取,这一点我们已经讨论多次。
One of the Suggestions we have seen brought up a few times, is to make Warriors generate rage primarily from the damage they inflict.
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