... cycle annealing || 循环退火,周期退火 cycle constant || 循环常数 cycle intermediate annealing || 还原退火 ...
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对循环常数的计算方法进行了研究,提出了一个矩形公式,并用参数变换法对一些疑难问题进行了讨论。
Studies the computation method of a circular constant, obtain a rectangular formular, and discusses some difficult problems with parameter transformation.
游戏循环延迟不是一个单一的常数并会随着时间的推移而异。
Game loop latency is not a single constant and varies over time.
描述如何建立您自己的常数,包括范围设定和如何避免循环参考的资讯。
Describes how to create your own constants, including information on scoping and how to avoid circular references.
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