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在曲面上做一些网格,你会看到一个网上的每一小块儿,都是小的平行四边形,我们要弄清楚它的面积和法向量是什么。
You will get some sort of mesh grid on your surface and you will look at a little parallelogram that is an elementary piece of that mesh and figure out what is its area and normal vector.
这样的2维宇宙模型就像是球体,不可能出现平行的测地线(测地线是曲面上的直线)——两直线必然在某点相交。
A two-dimensional model of such a universe would look like a sphere. It's impossible to have parallel geodesics (straight lines on a curved surface) — the two lines will cross at some point.
现在在上方的曲面上,有一个平行四边形。
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