这样做可以允许游戏开发者将内容管理和发布问题推给中间件基础架构,而不用构建他们自己的系统。
This then allows the game developer to offload the content management and distribution problem to the middleware infrastructure, rather than building their own system.
但是,如果所有的管理人员都这样做,那么项目将很可能失败。
But if this is all the manager does, the project will probably fail.
我通常建议不要在一个服务器上放置两个或三个以上的队列管理器,因为这样做以后,操作系统的可优化性将开始受到影响。
I usually advise not putting more than two or three queue managers on a server, though, because after that the operating system tunables start to be impacted.
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