该图形是使用另一个优秀的音频处理工具baudline实时生成的。
The graph was generated in real time using baudline, another excellent audio-processing tool.
在游戏中,3D音频应该用实时处理的方法来创建,因为我们没有办法预期声音对象的硬广在某个位置,来匹配玩家位置和头部移动。
In games, 3D audio should be created with real-time processing since we can't anticipate where sound objects will be located corresponding to the player's location and head movements.
本次课题的目的就是要设计一个无线多媒体系统,实现视频和音频等信号的实时传输和处理。
The purpose of this subject is to design a wireless multimedia system, realizing video, audio and other signals to transmit and deal with in real time.
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