本文利用实体纹理思想,提出了一种表现木纹的方法。
Using the idea of solid texture, this paper introduces a method to express the wood texture.
一个实用的实体纹理系统不仅应该有清晰的模型,还要求纹理的效果丰富,易于扩展和实现。
A practical solid texture system requires not only a precise model, but also abundant visual effects, good extensibility and feasibility.
本文对生成曲面纹理的主要技术进行深入研究,内容包括纹理映射、实体纹理生成以及基于样图的曲面纹理合成。
In this thesis, we deeply studied some texture techniques, such as texture mapping, solid texture rendering and texture synthesis from samples etc.
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