通过察看目标网格上的一个面,比如窗户那里的面,你将可以看到在你源网格的每一个多边形或多或少的指向你的方向。
By looking through a face on the target mesh, as if it where a window, you should be able to see every polygon on your source mesh pointing more or less in your direction.
由于多边形网格的简单性和普适性,使之成为该类模型较为适宜的表示方法。
For the simplicity and suitability of the polygon meshes, they have become the most appropriate representation of those models.
理解并掌握应用在多边形网格,NURBS和细分表面模型的脚本编写和动画技术。
Comprehension and mastery over scripting and animation techniques applied to Polygonal Mesh, NURBS and Subdivide Surface models.
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