分割-在运行时,在底层细节的多边形模型的基础上,提升直观的多边形数量。
To increase at runtime the number of visible polygons from a low detail polygonal model.
能够看到非常详细的实时渲染结果无论多边形数。
See extremely detailed results at render time regardless of polygon count.
所有以上的只是建立好的模型的例子,使用这些是给多边形数量向导当示范用的,没有确定的数字。
All the above are just examples of shapes created, these are demonstrated as a guideline to polygon counts that were used and not a definite number.
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