使用内存映射文件技术及多线程调度技术,用于管理和调度大数据量地形数据和纹理数据。
Using Memory Map File and Multi-thread dispatch technology, to manage and dispatch large terrain data and texture data.
换句话说,当许多线程都想访问共享资源时,JVM可以花更少的时候来调度线程,把更多时间用在执行线程上。
In other words, when many threads are attempting to access a Shared resource, the JVM will spend less time scheduling threads and more time executing them.
多线程计算不仅用来实现细粒度的并行,合理的调度策略还有助于隐藏通信延迟。
Multithreads can not only implement fine-grain parallelism effectively, but also be helpful to hide communication latency with reasonable scheduling strategies.
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