一般的经验是,压缩音频(或模块)最好是长文件,如背景音乐或对话,未压缩的用于短声音效果更好。
As a general rule of thumb, compressed audio (or modules) are best for long files like background music or dialog, and uncompressed is better for short sound effects.
我们可以把所有的这些部分想象成声音的构建模块,从而我们就能以图形的形式将声音视作一个模块图表,在不同的模块中用直线来连接。
All of these parts can be thought of as building blocks or modules in the sound, and we can graphically visualize a sound with a block diagram, drawing connections between blocks.
为了简化声音重发系统中的串音消除模块结构,提出了级联形式的逆滤波器设计方案。
To simplify the crosstalk cancellation block in sound rendering systems, the scheme of cascade inverse filter is proposed.
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