We studied the stimulation technic and indoor scene molding method based on the three-dimentional mold theory and the chractar of the system .
本文在三维建模理论的基础上,讨论了光照明仿真相关技术,对室内场景造型方法进行了研究。
参考来源 - 室内光照明系统开发研究·2,447,543篇论文数据,部分数据来源于NoteExpress
论文第2章介绍了真实感图形的生成过程。真实感图形的生成包括场景造型、取景变换、视域裁剪、消除隐藏面及可见光亮度计算等过程。
Chapter 2 introduces the process of the realistic graphics: situation - model view-change visual threshold -cut hidden-side eliminating and visible bright-ness calculation, etc.
正统学院派的造型形式,沉稳地构架起叙事空间场景。
The modeling styles of orthodox academic school steadfastly construct the narrative space.
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