本文主要在计算机图形学的基础上,研究了动画制作中矢量化绘图、编辑、动画关键帧插值技术以及动画的实现方法。
This thesis is based on the computer graphic study, doing research in the drawing and editing of vector graphic, animation key frames and the realization of cartoons.
作为工程图样矢量转换过程中一个十分重要的手段,光栅图像与矢量图形的混合编辑技术越来越受到人们的重视。
As a very important means in raster-to-vector conversion of engineering drawing, the technique of mixture edition of raster and vector is more and more attached importance to.
最后给出了能提供这些技术的图形编辑器的基本结构。
Finally, a basic architecture of a graphical editor with these interactive graphics techniques is...
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