纹理缓存技术则是把前面帧的绘制结果存成容易绘制的图像表示,用在后续帧中替代费时的坐标转换和光照计算。
Image caching technique stores the result of time-consuming rendering in previous frames, then simply wrap this cached result in subsequent frames.
当你使三维图像技术更完美时,三维图像很快就会替代二维图像。
They will be soon replaced by 3d graphics as more of you perfect the art.
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