使用四叉树网格顶部的水平。
针对有限元前置处理中二维复杂域四边形网格自动剖分问题,对四叉树网格剖分算法进行了研究。
The arithmetic of quadtree mesh generation was studied in order to solve the problem of the finite element automatic quadrilateral mesh generation for a two dimensional complex region.
提出了基于四叉树和三角化方法的一种简单、快速且有效的平面结构区域内网格自动生成方法。
A simple, speedy but efficient algorithm for automatic mesh generation over arbitrary polygonal domain is proposed in this paper.
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