克隆原始物体并返回克隆物体。
需要注意的是,用来实例化的“破坏物”可以说完全不同的物体,而不是原始物体。
The important part to remember is that the wreck which you Instantiate() can be made of completely different objects than the original.
原始物体:把原始物体移动到摄像头以外要小心,于正常的网格复制点不同的是,复制点粒子也会被渲染的!
Original object: Take care to move the original object out of the camera view, because, differently than in regular Mesh Dupliverts, in Dupliverted particles it will also be rendered!
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