业务逻辑可以在游戏的运行时间之外执行,因而不用增加游戏的代码和占用宝贵的执行时间。
The business logic can be executed outside of the game run-time, without bloating the game code and chewing up precious execution cycles.
关闭不使用的进程或守护进程,比如邮件服务器、流服务器、游戏服务器或其他不必要的进程,它们占用宝贵的CPU时间和RAM。
Turn off any unused processes or daemons, such as mail servers, streaming servers, gaming servers or any other unnecessary processes, that are hogging precious CPU time and RAM.
这些活动增加了团队必须执行的手工工作,并且占用了开发人员致力于关键业务的宝贵时间。
These activities add to the manual effort teams must perform, and steal valuable developer time from critical business priorities.
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