在系统的设计方面,主要讨论了棋盘和博弈主体的设计思想。
The design ideas for the game board and game-agent are mostly discussed in the field of system design.
最后,文章从博弈主体、博弈收益、博弈环境等方面出发提出解决地区产业结构同构化问题的措施构想。
At last, the paper raises some measure advices to solve the problem of industrial structure convergence from the view of game body, game payoff and game circumstance.
机器自学习子系统主要进行博弈主体的自主学习,通过对弈的交互过程不断积累经验,提高下棋的能力。
With continuous experience accumulation in interactive play, the agent self-learning subsystem is mainly used for autonomic learning of game-agent to improve playing capability.
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