通过对动画角色的形象设计、标准造型设计和动作设计等多种要素综合体现角色的性格魅力。
Through a variety of image design, animation role standard design and motion design elements reflect the character charm.
姿态模式:骨骼在动画模式,骨头可以移动,缩放旋转,添加约束,你可以把你的角色摆造型,或者为他们设置关键祯。
Pose Mode: your armature is ready to be animated, each bone can be moved, scaled or rotated, constraints get applied, you can pose your character, add keys and animate the bone's behavior over time.
因为动画产业本质上来说就是形象产业,而角色造型犹如代言明星,直接决定了其竞争力,而角色造型最终也将上升到一个产业符号的高度。
A role is like a spoke man who is vital to the competitiveness and a role creation shall be promoted to a level of an industry.
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