要使电脑动画的视觉效果达到要求的逼真程度,花费会十分昂贵。
At the required level of visual verisimilitude, computer animation is extremely costly.
后期制作使用与赫本的面部结构和体型相似的替身作为手工动画的框架。
Framestore used body doubles with resemblance to Hepburn's facial structure and body shape as a framework for manual animation.
在本例中,我用下面所示的代码使这条直线围绕动画的中心旋转。
In this case, I rotate the line around the center of the movie with the code shown below.
We can actually see spatially all the details in the field animated as you turn the current on and off.
我们能看到,所有细节的空间动画分布,就在你打开电流和切断的时候。
Some of the best stuff in animation was done by the early people and then forgotten about.
很多动画的经典出现在早期,随后被人们遗忘。
We don't have to worry about links of time for the competition when you were doing a passive animation.
我们不需要担心,在此过程中的时间关联,像在被动型动画里所担心的那样。
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