孩子们采用循序渐进的方式接近刺激和挑战,很少有孩子第一次就试图爬到顶端。
Children approach thrills and risks in a progressive manner, and very few children would try to climb to the highest point for the first time they climb.
使用巨蟒和马格利特荒诞绘画刺激想法,就像卡夫卡的短篇故事一样,是为了他们解决对解决世界挑战的看法。
The idea of using absurdist stimuli like Monty Python and the Magritte painting is that, like Kafka's short story, they challenge our settled perceptions of the world.
但是,不论游戏如何美观和方便,如果内容不够娱乐、刺激或者对玩家没有挑战性,他们将会很快失去兴趣。
But, regardless of how aesthetically pleasing and accessible the games are, if the content of the game is not entertaining, stimulating or challenging to the player, they will quickly lose interest.
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