为你的骨骼创建一个简单的动画或者导入一些动画数据作为一个蒙皮结果的测试。
Creating a simple animation for your rig or importing some animation data to act as a test for the skinning.
这就是最终的模型。我给脸部和手部创建了次表面散射。现在是时候绑骨骼和摆姿势了。
And there he is. The final model. Created Subsurface Scattering for the face and hands. Now its time to rig and pose the character.
每一个为人形动画或任何动画捕捉创建的新骨骼装备,都将得到一个近似的人形身体和人形运动。
Every new skeleton rig built for a humanoid character or any animation captured will be an approximation of the human body and human motion.
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