分形地形生成中点置换 Jason Shankel
分形地形生成断层构造 Jason Shankel
分形地形生成粒子沉积 Jason Shankel
三维分形地形 d fractal terrain ; fractal geometry
地形分形 Terrain Fractal
This paper proposes a model based on three-demension(3D) fractal terrain, and uses hardware-supported real-time rendering tehniques to produce realistic scene, and realizes the effect of virtual walkthrough.
本论文实现了一个三维分形地形的模型,并且利用硬件支持的实时绘制技术,绘制出了逼真的地形效果,并实现了实时虚拟漫游效果。
参考来源 - 三维分形地形真实感绘制·2,447,543篇论文数据,部分数据来源于NoteExpress
为此,本文基于频谱合成法,提出并实现了一种生成各向异性分形地形的新方法,该方法通过指定分形曲面谱密度来实现分形的各向异性。
Therefore, we present a new method to generate anisotropic fractals based on spectral synthesis method. It gets anisotropic fractals by specifying the spectral density of the terrain surface.
随机分形法和曲面造型法分别在地形生成的随机性和可控性方面能起到一定的作用。
There exist already methods for combining random mid-point displacement method with curved-surface modeling to generate mountain terrain.
文中介绍了基于分形技术的三维地形生成技术及其虚拟浏览。
This paper introduces the three dimensional terrain generation technique which is based on fractal technique, and its virtual browse.
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